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Post by The Innkeeper on Jun 27, 2017 18:27:15 GMT
(I'm making this an announcement)
I have decided to go back to the original idea of two groups and two campaigns. I'm surry that I'm going back and forth on this issue, I'm just searching for a way to make this game Pareto Efficient. Thus, I want to leave things clear for everyone:
We are going to make two groups: The one for Storm will be as it is in the PreRp, except for Raven (Sorry, dear) whom I'll be exchanging for Sour's. This might indeed sound as an arbitrary solution, but it's balancing issue. (We can discuss this)
The Second group will be composed of: Ranger, Pally, Wizard, Artificer and Brad.
With that clear, let's talk about the campaigns.I'll try not to spoil anything relevant.
In Storm I had several bifurcations that I could use to soli the group of 9. But those were not the problems, the problems are in the parts the whole crew would be together (like boss fights). That said, I'm still hoping to conjoin the two groups at some point (that being chapter three of Storm which can be somewhat aligned with the ending of Mine plus a little extra).
One step at a time. We'll first get there and then we'll what should be done.
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Post by The Innkeeper on Jun 27, 2017 18:32:33 GMT
Final Team Configuration:
Team Mine: -Sir Toustain, the White - Paladin -Ekemon Rein - Artificer -Marius - Ranger -Faelyn - Wizard -Brad
Team Storm: -Sir Eredin - UnHoly Paladin -Aestrovico - Warlock -Alain - Bard -Orirdrik Grimsunder - Cleric -Sera - Rogue
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Post by The Innkeeper on Jun 27, 2017 19:18:40 GMT
Is everyon cool with the decisions made?
From splitting up to the DMPC?
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Post by Baron Aestrovico Ludocristo on Jun 27, 2017 19:24:17 GMT
I'm quite pleased. I was worried about being overwhelmed in a large group, but not anymore.
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Post by The Innkeeper on Jun 27, 2017 21:08:06 GMT
Brad is here, I won't have to play the DMPC! I'm quite relieved tbh.
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