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Post by The Innkeeper on Jun 21, 2017 15:28:27 GMT
I settled on not giving you guys the magic item right from the beginnint,cmaybe you'll find'em durijg the campaign.
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Post by Orirdrik Grimsunder on Jun 22, 2017 1:13:29 GMT
If you have room I would gladly play.
I could be any class, but I would prefer, Fighter, Cleric or Barbarian.
Let me know if you got any room.
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Post by The Innkeeper on Jun 22, 2017 13:44:19 GMT
The two newcomers made me rethink some thing about the oarty, which in turn made me rethink sbout hiw the whole DandD combat mechanic will translate to Play by Post... And it might be alittle more problematic than I was expecting.
In a grouo of 6+, f we follow to the letter with the Initiative we might fijd ourselves enroled in minor fights that will take a lifetime to be finished. In Civil War's big boss fight, Brad had everyone post their stats and from there rolled everyround in it's totallity, with an occasional different move being posted in between by the players, in case someone was absent, it wouldnt make a difference because his move would already be "pre determined".
With the DandD mechanic I'd try to condense as many consecutive enemy rolls in a single post per round, but then when dealing with the player rolls, we'd have to wait each turn of each player to be posted with specified commands per round. On tabletop, since everyone is playing live this may take soke time but is not an actual problem, but since everyone posts during different times of the day, it my lead to some critter fights taking days to be resolved.
I'm sure there is a solution for this, so I'd like to see what you people think mught be the best course of action,
( Sorry if this post is confusing, I simply can't write very well from this tablet)
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Post by Sir Eredin Caranthir on Jun 22, 2017 16:22:18 GMT
I think that's another reason to keep the party small, so there are fewer people to wait on. Fights will definitely take longer than they would in tabletop, but that's always been the tradeoff of the convenience of online RP versus the expediency of meeting in person. As a preventative measure to keep things moving, if it's someone's turn in a fight you could always set a rule that they have a certain amount of time to post, like 12 hours, or the DM decides their actions for them. The important thing is to keep things moving, though when activity is high, that's rarely an issue.
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Post by The Innkeeper on Jun 22, 2017 21:03:09 GMT
I entertained that possibility earlier, and I do believe that shall be the best course of action. We'll start and see how it goes, if it is really bad and the game goes into a snail pace, I'll think of something else.
Now, let's see what I can do for K's eyesight problem.
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Post by Sera on Jun 23, 2017 18:17:36 GMT
well if we have like... 8 cant we have 2 groups of 4?
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Post by The Innkeeper on Jun 23, 2017 21:51:53 GMT
We could do that, but I wouldn't want to arbitrarily split the group up, you would have to decide who stays who goes between yourselves. That would also probably mean people picking up new classes to fit the party roles.
I'll try to get two more people, though, to make two groups of five. This adventure is already a pain for a group of 5, 4 may be a little pushing.
In that case, I think I would do two different adventures for the groups... Better than repeating the same thing twice, heh. And it would be cool to at some point have them converge, maybe.
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Post by Sir Eredin Caranthir on Jun 23, 2017 22:11:37 GMT
That works, as long as you're willing to DM two games at once. 10 people puts us at a lot more risk of flakes than 6, but your call. I suppose flakes are less an issue in D&D than our normal games.
As for splitting teams, probably best to make characters first, then assign them based on need. That way folks can play what they want and the teams still end up balanced.
Or you could pick team captains and we could take turns picking adventurers.
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Post by The Innkeeper on Jun 23, 2017 22:54:11 GMT
Yeah, the dropping out is surely at a higher risk, but there's always a possibility of merging the groups (which would require some changes in both stories, but that's the least of our problems).
Yes, let's wait all the players make their characters then we shall group them according to what each party needs. Although I'd be indeed choosing captains later one, not for IC purposes, though. I want the Caps to decide who'll get each Adventure, but that's not a problem for now.
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Post by The Innkeeper on Jun 24, 2017 0:49:55 GMT
Updated the Original Post.
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Post by Faelyn on Jun 25, 2017 15:05:03 GMT
Okay I'm in.... Working on my character. This is different, but it should be fun.
Sent from my SAMSUNG-SM-N920A using Tapatalk
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Post by The Innkeeper on Jun 25, 2017 16:00:02 GMT
Update!
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Post by The Innkeeper on Jun 25, 2017 16:00:47 GMT
Also, whoever vanishes and slows the pace of my game is getting eaten by a Demogorgon.
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Post by Faelyn on Jun 25, 2017 17:34:27 GMT
Okay and I'm sending you something
Sent from my SAMSUNG-SM-N920A using Tapatalk
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Post by Alain on Jun 25, 2017 19:18:17 GMT
Smith asked if we can post in pre-RP
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Last Edit: 15 by 15: 15