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Post by The Innkeeper on Jun 27, 2017 17:41:06 GMT
IMPORTANT ANNOUNCEMENT
I have decided to go back to the original idea of two groups and two campaigns. I'm surry that I'm going back and forth on this issue, I'm just searching for a way to make this game Pareto Efficient. Thus, I want to leave things clear for everyone:
We are going to make two groups: The one for Storm will be as it is in the PreRp, except for Raven (Sorry, dear) whom I'll be exchanging for Sour's. This might indeed sound as an arbitrary solution, but it's balancing issue. (We can discuss this)
The Second group will be composed of: Ranger, Pally, Wizard, Artificer and a DMPC Barbarian. The DMPC is often seen with reluctance by many 5e players, but I believe it's doable as long as I stay on the back and just act as a party filler.
With that clear, let's talk about the campaigns.I'll try not to spoil anything relevant.
In Storm I had several bifurcations that I could use to soli the group of 9. But those were not the problems, the problems are in the parts the whole crew would be together (like boss fights). That said, I'm still hoping to conjoin the two groups at some point (that being chapter three of Storm which can be somewhat aligned with the ending of Mine plus a little extra).
One step at a time. We'll first get there and then we'll what should be done.
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Post by The Innkeeper on Jun 27, 2017 17:41:50 GMT
Also, you know the drill: Tablet is retarded.
And I do use dear non sarcastically.
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Post by The Innkeeper on Jun 27, 2017 17:55:17 GMT
Constructive (and non-rude) criticism is welcome!
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Post by Faelyn on Jun 27, 2017 18:20:49 GMT
Man.... so we're changing at the Inn once we get there
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